
ZEPHON - The Platinum & The Infinite
En ucuzdan pahalıya · yalnızca yetkili satıcılar
ZEPHON - The Platinum & The Infinite şu anda Steam mağazasında %20 indirimle ₺284,42 fiyatına satılıyor — normal fiyatı ₺355,64. Bu fırsatı yakalayanlar ₺71,22 tasarruf ediyor.
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Görüntüler
Oyun Hakkında
NEW LEADERS
PLATINUM SCION
“Money can’t get you everything. But nothing else comes close.”
• Cyber Affinity: Anything shiny and tech-heavy catches the Scion’s eye. Start with Cyber units and gain early access to Cyber technologies.
• The Sure Thing: Even in the apocalypse, the Scion knows the art of the deal. Pay minerals to get a larger amount back, later.
• Economies of Scale: He may be superficial, but the Scion understands production lines. Unit cost is progressively reduced with each duplicate.
• Just Ship It: The Scion cares not for product testing or safety, only for a quick buck. Non-hero units are produced with a random debuff.
• Personal Visit (Elite): His handshake and a smile are almost as motivating as his mercurial mood. Spend influence to increase the output of all the buildings on a tile.
INFINITE COUNT
“Once more, we meet for the first time.”
• Voice Affinity: Stuck halfway into the Voice, the Count is closer to it, however unwillingly. Start with Voice units and gain early access to Voice technologies.
• Perfect Forever: Certain moments of death and horror seem to summon iterations of the Count. Spend influence to mark a unit which, when killed, spawns a Caitiff.
• Time Out of Joint: The Count can take followers with him on his temporal wanderings - though their health is sapped. Spend influence to restore the action points and movement of a unit at the cost of their hitpoints.
• Ageless Hunger: The Count’s presence is a constant drain on the lives of his people. Population growth rate is decreased, but killing enemies temporarily boosts growth.
• See As I See (Elite): Others can be subjected to the Count’s disoriented atemporal experience of the world. Spend influence to reduce enemy morale over a large area.
NEW UNITS
• Rangers (Human, Tier 3): Biological infantry with short range weapons trained for ambushing from covered positions.
• Jaeger R-2 (Human, Tier 4): Large mechanical robot constructed for frontal assaults.
• Caitiffs (Voice, Tier 3): Biological melee monsters that hobble enemies, burn easily and return to life after death.
• Chosen of Throkos (Voice, Tier 4): Large biological worm that can tunnel and ruin enemy fortifications.
• Anashim Enforcers (Cyber, Tier 3): Bio-mech infantry that can adjust its function to many situations.
• Galgalim Orb (Cyber, Tier 4): Large mechanical orb that ignores zone of control and overwhelms enemies with its laser array or crushes them under its weight.
• Acrin Spawnrider (Acrin): Large biological flyer that defiles its enemies and bolsters the morale of its allies.
NEW OPERATIONS
• Tactical Insertion (Human, Tier 5): Deploys Rangers on target tile. Sub Rosa Specialists (Tier 6) upgrade increases Ranger level.
• Vorodai's Bargain (Voice, Tier 5): Sacrifice own unit to gain influence. Willing Sacrifices (Tier 6) upgrade increases influence gain.
• Clone Wave (Cyber, Tier 5): Increases accumulated growth in target allied city. Accelerated Ligation (Tier 6) upgrade increases growth gain.
NEW ITEMS
• Holo Decoy (Human, Uncommon): Grants cover damage reduction to target unit.
• Planar Phlebotomizer (Voice, Uncommon): Creates Bleed on target tile.
• Invasive Auditor (Cyber, Uncommon): Increases damage of target unit.
NEW OUTPOSTS
• Reaver Depot: Provides influence and minerals, and every 20 turns spawns Reavers or Busters.
• Atmospheric Anchor: Provides energy and chips, and every 10 turns grants an ability that damages target enemy unit.
NEW QUESTS
• The Martial Ethic (Early-game): Your troops are slipping into Karro’s cult-run cage fights to win “the Quakecaller,” a fault-shattering device—do you back a true champion, or shut the ring down?
• Storm of Storms (Mid-game): A fallen Acrin ship is gutted by Apolline’s scavengers—its stolen terraforming core now births a city-bound superstorm; will you break the weather, or bend it?
• City in the Clouds (Late-game): A disc-city punches your skyline, then vanishes into overcast—soldiers brawling on its rooftops as it fell; can you track the flying metropolis and claim its loyalties before it claims yours?
• Becoming Unbound (Infinite Count): A book falls—and time wrenches you loose; siphon seconds from your council to stand, then choose your thread—kings or poets—before the next pull chooses for you.
• Touch The Sky (Platinum Scion): Daed Phinnicus’s holomemo brands you a failson before the board; you counter with a vow to carve your face into the sun—can you turn humiliation into legacy?
NEW MUTATORS
• Is Wisdom The Measure Of Worth? (Unrestricted): Doubled experience gain.
• What Am I, Truly? (Unrestricted): Doubled unit production speed.
• Did I Doom My Friends? (Infinite Count): Unsighted tiles become unexplored each turn.
• Was I The Best Person Alive Or What? (Platinum Scion): Accumulated resources compound at 10% per turn.
NEW MUSIC
• Exploration: 4 minutes 58 seconds of enticing wondrous harmonies.
• Human (Mid-game): 5 minutes 33 seconds of hard rock militaristic beats.
• Cyber (Mid-game): 6 minutes 2 seconds of sharp methodical synths.
• Voice (Mid-game): 5 minutes 25 seconds of primal ominous melodies.
Sık Sorulanlar
›ZEPHON - The Platinum & The Infinite en ucuz hangi mağazada?
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